AI Insights · Timothy · January 2022
Top 5 Hybridcasual Games on iOS in Belgium Q4 2021
In Q4 2021, the top 5 hybridcasual games on iOS in Belgium showed diverse trends in weekly downloads, revenue, and active users. Here are the key insights.
In Q4 2021, the top 5 hybridcasual games on the iOS platform in Belgium demonstrated varied performance in terms of weekly downloads, revenue, and active users. Below, we break down the performance of each game based on data from Sensor Tower.
Magic Tiles 3: Piano Game from Amanotes Pte. Ltd. experienced a notable increase in weekly downloads, peaking at approximately 9.2K in the final week of December. Weekly revenue saw fluctuations, with a peak of around $370 in the same week. The game's weekly active users also showed an upward trend, reaching nearly 34.6K by the end of December.
Coloring Match by SUPERSONIC STUDIOS LTD, which was released in early December, saw its weekly downloads peak at around 17.2K in the second week of the month. The game also had a strong weekly active user base, peaking at approximately 21K in the third week of December.
Truck Simulator : Ultimate from Zuuks Games showed a gradual decline in weekly downloads, starting at 7.5K at the end of September and dropping to around 1.7K by the end of December. Weekly revenue had a similar trend, peaking at $940 at the end of September and then fluctuating around lower values, ending at $363 in the final week of December. The game's weekly active users also declined from 13K to about 4.8K over the quarter.
Brain Test: Tricky Puzzles by UNICO STUDIO saw a significant increase in weekly downloads towards the end of December, reaching approximately 4.7K. Weekly revenue also experienced a peak in the final week, hitting $169. Active users showed a strong upward trend, culminating at around 26.5K by the end of the quarter.
Idle Lumber Empire - Wood Game by AppQuantum Publishing Ltd saw its weekly revenue peak at around $4.2K in late December. Weekly downloads fluctuated throughout the quarter, peaking at around 3K in late November. The game's active users also showed growth, reaching approximately 4.9K in late November before settling around 3.8K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.